Scourge of War Gettysburg Review
If your into tactical simulation games and thrive on reliving history you will be amazed by Scourge of War: Gettysburg. Let’s take a closer look with an in-game review.
The maps are one of the first things to stand out, each map from the epic battle site was designed by game creators Norb Soft Dev by studying the battlefields meticulously. They knew how harsh Civil War buffs can be, plus they respect the history so much they wanted to get it right the first time.
As some may know there is a decent size following of this game from players who are experienced with Take Command: 2nd Mannasas. This game improves upon that design and takes it up a notch. The graphics, while not mind blowing, are a good improvement over the last game. There is much smoother rendering, better sounds from cannons, and smoke from muskets. The bayonet charges are much bloodier with realistic fighting.
The historical scenarios are great, the Peach Orchard, Devil’s Den, Little Round Top and Picket’s Charge all come alive as you replay them. They even have a ‘what if?’ scenario where Jackson survives and you can take Cemetery Hill “if practicable” plus much more.
The greatest facet of this game is the multiplayer. The previous games in the series did not have this function. Now you can battle it out at the brigade, division, corps, even army level of command with human players under your control. The multiplayer community has already come up with realistic rules/settings for engagements while using voice chat. While no cap has been set for how many players can be in a game, after testing multiplayer myself I have found games will work with little lag with 16 players or more.
This game is definitely worth the money and helps support independent game makers!
